Ragdoll Engine push is a gamepass gear in the Roblox social physics game Ragdoll Engine, developed by Ragdoll Engine_Community. Priced at 15 Robux, it gives players a dedicated push tool in their inventory to shove other avatars and test dummies, knocking them into a physics-driven ragdoll tumble.
Because Ragdoll Engine centers on dynamic fall physics, structural hazards, and ragdoll collisions, the Push tool serves as the primary offensive tool for displacing other players around the map.
Push Gamepass Cost and Item Details
The Push tool is an entry-level premium gear available directly from the Ragdoll Engine game pass store. Unlike standard default player movement, owning the pass equips your avatar with the active ability to physically shove targets on command.
| Feature | In-Game Detail |
|---|---|
| Item Name | Push |
| Item Type | Gamepass Gear |
| Price | 15 Robux |
| Official Game Page | [đź§ź] Ragdoll Engine (Place ID: 6165420832) |
| Developer | Ragdoll Engine_Community |
| Base Controls | Press F to toggle ragdoll, Press T to toggle perspective |
| Primary Function | Shoves targeted avatars and dummies into a ragdoll state |
Other movement and interaction passes in the game include Kick (150 Robux), Strange-Looking Potion (150 Robux), Body Kick (200 Robux), and Impulse Grenade (250 Robux). At 15 Robux, Push is the lowest-priced interactive gear in the experience.
Push Animation and Activation Mechanics
Activating the Push gear triggers a specific physical animation before the impulse applies to the target:
- Equip the Push tool from your inventory or hotbar selector.
- Approach a standing or moving player or target dummy.
- Left-click or tap the activation button to strike.
- The avatar plays a short animation where both arms bend back and then thrust straight out in front of the character model.
- Upon physical contact, the recipient collapses into ragdoll physics, staggering backward or sliding along the ground.
The push action possesses a short reload cooldown between uses. If you activate the tool and miss the target, your character remains locked in the thrust animation briefly, leaving you unable to trigger another push until the tool finishes its reset cycle.
How Push Works with Ragdoll Physics and Hazards
Ragdoll Engine features multi-story architecture, spiral staircases, balconies, water pools, and mechanical traps. When an avatar is struck with Push, the engine calculates momentum, limb impacts, and gravity:
- Staircase Shoves: Pushing players down spiral stairways or long steps sends their character tumbling down multiple flights. In physics-enabled dummy tests, sustained stair tumbles can cause joint fractures, limb dismemberment, and severe ragdoll momentum.
- High-Altitude Drops: Pushing opponents off high platforms, dive towers, or rooftop ledges forces them into uncontrolled falls across the map perimeter.
- Environmental Hazards: Pushing avatars into map contraptions—such as the squisher trap or minefields—triggers immediate secondary physics reactions or sudden eliminations.
- Water Displacement: Targets pushed off edge platforms into water pools submerge and enter a floating ragdoll state, where jumping mechanics become restricted depending on the pool depth.
Testing recorded on Ragdoll Engine dummy models shows that impacts from high falls or forceful shoves can trigger physical debuffs in the damage tracker, including joint dislocations, broken limbs, and unconsciousness.
Tactical Movement and Baiting Push Attempts
Because Push is widely used in competitive king-of-the-hill areas—such as the top of towers and staircases—players utilize specific movement tactics to avoid being pushed off ledges:
- Baiting the Swing: When an opponent runs directly at you with Push equipped, jumping or stepping backward causes them to swing and strike empty air. Because the tool incurs a short reload window, the missed swing leaves the attacker vulnerable to an immediate counter-push or explosive toss.
- Platform Positioning: When defending the top of an open structure, standing toward the central roof rafters or tucked under solid overhead frames reduces the likelihood of being pushed clear over the safety railings.
- Scaling Hazards: Avatars who consume size-altering items (such as the Strange-Looking Potion) have larger collision boxes, making them easier to target and knock off platform edges compared to standard-sized avatars.
- Manual Ragdoll Recovery: Players can press F to manually enter or leave ragdoll states. If you get pushed near a drop, toggling ragdoll or jumping upon landing helps reset posture once momentum slows down.
Ragdoll Engine Push FAQ
How much does the Push gamepass cost in Ragdoll Engine?
Push costs 15 Robux on the official Ragdoll Engine game pass store.
Can Push be used on both players and test dummies?
Yes. Recorded gameplay confirms Push can be used to shove player avatars in multiplayer servers as well as target dummies in testing areas.
What is the animation for the Push tool?
When you click to activate Push, your avatar plays a brief animation where its arms bend and then thrust directly outward in front of your chest.
Does Push have a cooldown?
Yes. The Push tool requires a short reload period after each swing. If you miss your target, you must wait for the animation and cooldown to clear before attempting another push.
Can you push someone who is already ragdolled on the ground?
Pushing a grounded, ragdolled player or dummy applies physical force to their limp model, sliding or rolling them further along the floor or over ledges.










